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Lobbying by Entertainment Software Association of Canada: its registrations, its lobbyists, the bills it has named and every meeting it has reported with federal office holders since November 2021.

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Organization

Entertainment Software Association of Canada

Meetings this Parliament
36
With MPs
16
Since Nov 2021
58
Active registrations
1

Most recent reported meeting: Sep 23, 2026.

Bills they've lobbied on

Named in their own descriptions of meetings or of their registration. Their words are quoted below each bill.

Who they meet

Since the current Parliament opened.

MPs

Institutions

  • House of Commons15
  • Canadian Heritage (PCH)11
  • Innovation, Science and Economic Development Canada (ISED)5
  • Prime Minister's Office (PMO)2
  • Employment and Social Development Canada (ESDC)2
  • Veterans Affairs Canada (VAC)1
  • Public Safety Canada (PS)1
  • Privy Council Office (PCO)1

Registrations in effect

In-house (organization) In effect since May 13, 2026

Filed by Paul Fogolin, President & CEO

Lobbyists

  • Joshua Logue · Director, Policy & Government Relations
  • Paul Fogolin · President & CEO

Institutions they may lobby: Business Development Bank of Canada (BDC), Canada Border Services Agency (CBSA), Canada Council for the Arts, Canada Revenue Agency (CRA), Canadian Heritage (PCH), Canadian International Trade Tribunal (CITT), Canadian Radio-television and Telecommunications Commission (CRTC), Competition Bureau Canada (COBU), Competition Tribunal (CT), Copyright Board of Canada (CB), Employment and Social Development Canada (ESDC), Export Development Canada (EDC), Finance Canada (FIN), Global Affairs Canada (GAC), Health Canada (HC), House of Commons, Immigration, Refugees and Citizenship Canada (IRCC), Innovation, Science and Economic Development Canada (ISED), Justice Canada (JC), National Film Board (NFB), National Research Council (NRC), Office of the Privacy Commissioner of Canada (OPC), Prime Minister's Office (PMO), Privy Council Office (PCO), Public Safety Canada (PS), Royal Canadian Mounted Police (RCMP), Senate of Canada, Service Canada (ServCan), Statistics Canada (StatCan), Telefilm Canada, Veterans Affairs Canada (VAC)

What they're lobbying on (16)
  • Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
  • Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
  • Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
  • Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
  • In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.
  • Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
  • Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.
  • Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces.
  • Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
  • Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
  • Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
  • Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.
  • Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
  • Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
  • Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
  • AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

Registration 959715-16662-37. Look it up in the official Registry

Reported meetings

Spreadsheet

Filed by Paul Fogolin (36), Jayson Hilchie (18), Christina De Toni (4).

  • Reported by Paul Fogolin · In-house (organization)

    • Brian MacKay · Deputy Chief of Staff and Director of Policy, Canadian Heritage (PCH)
    • Tinsae Bogale · Special Assistant, Canadian Heritage (PCH)
    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries. Read more

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Bryn de Chastelain · Regional Advisor, Ontario, Prime Minister's Office (PMO)
    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games. Read more

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries. Read more

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Darren Choi · Senior Policy Advisor, Canadian Heritage (PCH)
    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families. Read more

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Alexandra Dostal · Senior Assistant Deputy Minister, Innovation, Science and Economic Development Canada (ISED)
    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy. Read more

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Read more

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    and 3 more
    • Jake Sawatzky · Member of Parliament
    • Darren Choi · Senior Policy Advisor, Canadian Heritage (PCH)
    • Salam Samara · Regional Advisor, Ontario, Innovation, Science and Economic Development Canada (ISED)
    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Read more

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces.

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.

    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Connor Fisher · Policy Advisor, Canadian Heritage (PCH)
    • Tao Fei · Policy Advisor, Canadian Heritage (PCH)
    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy. Read more

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy. Read more

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Blair McMurren · Associate Assistant Deputy Minister, Canadian Heritage (PCH)
    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games. Read more

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Isabelle Mondou · Deputy Clerk of the Privy Council, Privy Council Office (PCO)
    • Jennifer Miller · Assistant Secretary to the Cabinet, Privy Council Office (PCO)
    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows. Read more

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Sébastien Aubertin-Giguère · Associate Assistant Deputy Minister, Public Safety Canada (PS)
    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets. Read more

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Alexandra Dostal · Senior Assistant Deputy Minister, Innovation, Science and Economic Development Canada (ISED)
    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games. Read more

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Marc Miller · Minister of Canadian Heritage, Canadian Heritage (PCH)
    • Darren Choi · Senior Policy Advisor, Canadian Heritage (PCH)
    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows. Read more

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Duncan Tooley · Ontario Advisor, Prime Minister's Office (PMO)
    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Read more

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness. Read more

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.

    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Read more

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Jill McKnight · Minister of Veterans Affairs, Veterans Affairs Canada (VAC)
    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Marc Miller · Minister of Canadian Heritage, Canadian Heritage (PCH)
    • Wade Chang · Member of Parliament
    • Tao Fei · Policy Advisor, Canadian Heritage (PCH)
    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games. Read more

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Connor Fisher · Policy Advisor, Canadian Heritage (PCH)
    • Darren Choi · Senior Policy Advisor, Canadian Heritage (PCH)
    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games. Read more

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Joël Raby Fernandes · Parliamentary Assistant, House of Commons
    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games. Read more

    In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.

    Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Mark Schaan · Associate Deputy Minister, Innovation, Science and Economic Development Canada (ISED)
    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy. Read more

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Joseph Leong · Stakeholder Relations Advisor, House of Commons
    Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy. Read more

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.

    AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.

    Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.

    Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.

    Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Brett Szmul · Policy Advisor, Employment and Social Development Canada (ESDC)
    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent. Read more

    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.

    Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces.

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Official report

  • Reported by Paul Fogolin · In-house (organization)

    • Miles Wu · Policy Advisor, Employment and Social Development Canada (ESDC)
    • Juan David Gonzalez Camacho · Policy Advisor, Employment and Social Development Canada (ESDC)
    Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector. Read more

    Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.

    Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.

    Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces.

    Official report

From the Office of the Commissioner of Lobbying's open data, published November 5, 2026. Reports cover oral, arranged meetings with designated public office holders since November 22, 2021; lobbyists file them by the 15th of the following month. Names of MPs are matched to the current House of Commons, and bills are linked when the lobbyist's own description makes clear which bill it means. Contains information licensed under the Open Data Licence Agreement — Office of the Commissioner of Lobbying. Licence. PolitiKit is independent and is not endorsed by the Commissioner of Lobbying.