Organization
Entertainment Software Association of Canada
- Meetings this Parliament
- 36
- With MPs
- 16
- Since Nov 2021
- 58
- Active registrations
- 1
Most recent reported meeting: Sep 23, 2026.
Lobbying by Entertainment Software Association of Canada: its registrations, its lobbyists, the bills it has named and every meeting it has reported with federal office holders since November 2021.
← LobbyingOrganization
Most recent reported meeting: Sep 23, 2026.
Named in their own descriptions of meetings or of their registration. Their words are quoted below each bill.
Bill C-27 44-1 (previous Parliament) 10 mentions · latest May 27, 2025 In registration
“Bill C-27, (Consumer Privacy Protection Act) - Advocate for more explicit exclusions to the "right to deletion" to ensure our members can operate anti-cheat/anti-fraud programs…”
Bill C-244 44-1 (previous Parliament) 9 mentions · latest Nov 11, 2024 In registration
“Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the…”
Bill C-11 44-1 (previous Parliament) 5 mentions · latest Nov 9, 2023 In registration
“Seek information regarding the exclusion of video games from regulation under Bill C-11, the Online Streaming Act”
Since the current Parliament opened.
In-house (organization) In effect since May 13, 2026
Filed by Paul Fogolin, President & CEO
Institutions they may lobby: Business Development Bank of Canada (BDC), Canada Border Services Agency (CBSA), Canada Council for the Arts, Canada Revenue Agency (CRA), Canadian Heritage (PCH), Canadian International Trade Tribunal (CITT), Canadian Radio-television and Telecommunications Commission (CRTC), Competition Bureau Canada (COBU), Competition Tribunal (CT), Copyright Board of Canada (CB), Employment and Social Development Canada (ESDC), Export Development Canada (EDC), Finance Canada (FIN), Global Affairs Canada (GAC), Health Canada (HC), House of Commons, Immigration, Refugees and Citizenship Canada (IRCC), Innovation, Science and Economic Development Canada (ISED), Justice Canada (JC), National Film Board (NFB), National Research Council (NRC), Office of the Privacy Commissioner of Canada (OPC), Prime Minister's Office (PMO), Privy Council Office (PCO), Public Safety Canada (PS), Royal Canadian Mounted Police (RCMP), Senate of Canada, Service Canada (ServCan), Statistics Canada (StatCan), Telefilm Canada, Veterans Affairs Canada (VAC)
Registration 959715-16662-37. Look it up in the official Registry
Filed by Paul Fogolin (36), Jayson Hilchie (18), Christina De Toni (4).
Reported by Paul Fogolin · In-house (organization)
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
Reported by Paul Fogolin · In-house (organization)
Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Reported by Paul Fogolin · In-house (organization)
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Reported by Paul Fogolin · In-house (organization)
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Reported by Paul Fogolin · In-house (organization)
AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.
Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.
Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
Reported by Paul Fogolin · In-house (organization)
Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.
Reported by Paul Fogolin · In-house (organization)
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Reported by Paul Fogolin · In-house (organization)
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).
Reported by Paul Fogolin · In-house (organization)
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks. (Intellectual Property).
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
Reported by Paul Fogolin · In-house (organization)
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
Reported by Paul Fogolin · In-house (organization)
Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries. (Employment & Training, Immigration).
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
Reported by Christina De Toni · In-house (organization)
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks. (Intellectual Property).
Reported by Christina De Toni · In-house (organization)
Reported by Christina De Toni · In-house (organization)
Reported by Christina De Toni · In-house (organization)
Reported by Jayson Hilchie · In-house (organization)
Employment and TrainingImmigration
Reported by Jayson Hilchie · In-house (organization)
Intellectual Property
Reported by Jayson Hilchie · In-house (organization)
Arts and CultureJustice and Law Enforcement
Reported by Jayson Hilchie · In-house (organization)
Intellectual Property
Reported by Jayson Hilchie · In-house (organization)
Intellectual Property
Reported by Jayson Hilchie · In-house (organization)
Justice and Law Enforcement
Reported by Jayson Hilchie · In-house (organization)
Arts and CultureJustice and Law Enforcement
Reported by Jayson Hilchie · In-house (organization)
Immigration
Reported by Jayson Hilchie · In-house (organization)
Employment and TrainingImmigration
Reported by Jayson Hilchie · In-house (organization)
Intellectual Property
From the Office of the Commissioner of Lobbying's open data, published November 5, 2026. Reports cover oral, arranged meetings with designated public office holders since November 22, 2021; lobbyists file them by the 15th of the following month. Names of MPs are matched to the current House of Commons, and bills are linked when the lobbyist's own description makes clear which bill it means. Contains information licensed under the Open Data Licence Agreement — Office of the Commissioner of Lobbying. Licence. PolitiKit is independent and is not endorsed by the Commissioner of Lobbying.