Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.Read more
Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.Read more
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.Read more
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.Read more
AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.
Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.
Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.Read more
Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.
David Myles · Parliamentary Secretary to the Minister of Canadian Identity and Culture, Canadian Heritage (PCH)
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.Read more
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
Dakota Burgin · Special Assistant, Justice Canada (JC)
Engage with government on the implementation of the Investment in Canada Act (ICA), as necessary to ensure Canada remains a top destination for foreign direct investment in the video game industry. This includes any regulations resultant from the passing of Bill C-34, An Act To Amend the Investment in Canada Act, that may impact the sector. (Economic Development).Read more
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).
Manuela Tomic · Senior Advisor, Innovation, Science and Economic Development Canada (ISED)
Engage with government on the implementation of the Investment in Canada Act (ICA), as necessary to ensure Canada remains a top destination for foreign direct investment in the video game industry. This includes any regulations resultant from the passing of Bill C-34, An Act To Amend the Investment in Canada Act, that may impact the sector. (Economic Development).Read more
Bill C-244, advocate for an amendment that would have “Video Game Console” excluded or otherwise carved out of the legislation. Allowing unauthorized parties to bypass the specialized software that protects video game consoles creates significant potential for security and piracy risks. (Intellectual Property).
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
Connor Fisher · Policy Advisor, Canadian Heritage (PCH)
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).Read more
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
Online Safety - Ensuring decision makers are aware of the video game industry's shared commitment to online trust and safety in advance of the introduction of online safety legislation. This includes educating government on the plethora of activities undertaken by video game publishers and console makers to promote civility, build community, and incentivize positive behavior, as well as implementing leading-edge technologies, detection methods and practices to combat toxic behavior, while equipping players with information and tools on how to keep their environments as safe as possible. (Consumer Issues, Public Safety).Read more
Accelerating processing times for labour market opinions and work permits for Temporary Foreign Workers in the IT & gaming industries.
(Employment & Training, Immigration).
To advocate for the cooperation of the federal and provincial governments to introduce a digital economy skills initiative to ensure Canadian students have the skills necessary to thrive in the digital economy. (Education, Economic Development).
From the Office of the Commissioner of Lobbying's open data, published November 5, 2026.
Reports cover oral, arranged meetings with designated public office holders since November 22, 2021; lobbyists file them by the 15th of the following month.
Names of MPs are matched to the current House of Commons, and bills are linked when the lobbyist's own description makes clear which bill it means.
Contains information licensed under the Open Data Licence Agreement — Office of the Commissioner of Lobbying. Licence.
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